After
Holy heck isn't this one a mess. Well not exactly, but let me tell you a tid bit about this work.
So if you've been playing the game for a while you might realize....how short it is, well that's was caused by my lack of proper judgment and yeah i did kinda become lazy BUT !
there is no but...i did kinda become lazy.
The theme for the jam is Less is more, but with this project is more like less is less eh ?
haha Comedy based on my pain
Anyway, even if i kinda don't sleep. I still finished the game and that's better than not at all.
There's one interesting story i wanted to talk about, it was midnight the last day of the jam or atleast 6 hours before. Was having a blast, making some pixel art, then after testing everything i was about to build the game....this is where it happen
For you who don't know building game basically making games playable in the specified platform, and it took "Long" for it to build. Not super long but just ''Long".
My game was just about to get realeased, only one bar left....well that's until i fell asleep. Damn do i hate it.
I wake up to my alarm, 06:30 AM, still not realizing i haven't published my game, quickly thought that i lost the jam. Eh but what's this ? 40 minute left ?
I quickly rushed to work, make a new game page and as fast as i could took a random screenshot...then i finally published the game.
Haha what a day is it, my face turned to depression to anger to realization to happy in matter of second.
Conlusion ? Unity building can s-
kidding, anyway hopefully this could grant you some...Inspiration ? idk. sorry for the really short game, my ego....took the best of me, anyway i might go back to respond to some comments and probably more devlogs ???
also most importantly, you might not care at all but imma take a break from gamedev, need to learn coding better. Thanks for reading
sincerely, momkey
Files
One Room
A game where you stuck in a room
Status | In development |
Author | Momkey |
Genre | Puzzle |
Tags | 2D, Top-Down |
Leave a comment
Log in with itch.io to leave a comment.