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okay, ngl, Isometric platforming isn't what I thought I was getting into, but I'll be a monkey's uncle if it isn't actually REALLY fun.

This makes precision platforming in a 3d space really easy and enjoyable.

If I could offer a recommendation if you return to 3d platformers in the future: A drop shadow would increase usability exponentially here. 

This video does a pretty good job of explaining how to do that: 

Either way though, this really is a solid proof of concept, and I'll openly admit to wanting to steal the basic premise to use myself one of these days :D

My dude i completely wiped out this game from my memory. It's pretty much just gives me a reality check on how much time sink you need on simple stuff like this, and it completely demotivated me.

But i could also say i learned alot from this game too. Especially about scope and cutting corners. And it did it in a very violent way but it's fair.

Anyway sorry i don't often go to itch io because I'm insecure of other people game lol

Y'all good. That's all part of the process :)
Progress gets faster as you better understand the fundamentals. But given the rest of what you've developed so far I imagine you've kind of seen it for yourself, hopefully at least a little bit.